This page is an example of the Game Design Document template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.
Title Add the name of your game here...
Short Description Describe the game in three or four sentences...
Game Type/Genre What sort of game is this? A puzzle game, platform game, etc...
Scenario What is the setting of the game...
Long description Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...
Game System What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event? It may be useful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.
Narrative Structure How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...
Game Play Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).
Room Map How are the rooms structured or ordered? Provide a map of the 'physical layout' of game world showing how different physical locations or rooms are ordered and/or connect to each other.
Title and Information Screens Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...
Audio Requirements What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?
http://gizmodo.com/the-fermi-paradox-where-the-hell-are-the-other-earths-1580345495
http://www.scholastic.com/teachers/collection/world-war-ii-and-holocaust-resources
http://www.educationfund.org/programs/impactii/holocausteducation/?friendly=1
http://www.holocausteducationctr.org/clientuploads/curriculum/HHREC_Holocaust_Curriculum_Intro.pdf
OLD OLD OLD OLD OLD
http://www.youtube.com/watch?v=BSLPH9d-jsI
http://www.goldenleaf.org/seekers.html
http://www.ncbiotech.org/workforce-education/education-funding
http://www.ces.ncsu.edu/depts/foodsci/ext/pubs/bioapp.html
http://www.ag.ncat.edu/biotech/
http://www.ncpublicschools.org/docs/stateboard/meetings/2010/06/tcp/06tcp01.pdf
http://www.giantfreakinrobot.com/scifi/10-cancelled-scifi-tv-shows-netflix-bring-terra-nova.html
http://www.google.com/doodle4google/
http://www.youtube.com/watch?v=TdbnlCHPbbU
Note the assignment and the class.
http://www.youtube.com/watch?v=IX8-11QCvmU
improving a walk cycle - 2's vs 4's
http://www.youtube.com/watch?v=yJI_s4Yj6tI
walk cycle
http://www.youtube.com/watch?v=rWRxUG4CK_o
http://www.youtube.com/watch?v=EK7xnLndtt0
http://www.youtube.com/watch?v=mQXoBuKjuFE
http://www.youtube.com/watch?v=g-d52ozo4B0
http://www.youtube.com/user/toddwheeler
http://www.youtube.com/watch?v=ajagVS-M7b0
http://www.youtube.com/watch?v=HQrklw_7Rqo
http://www.youtube.com/watch?v=oUrH3oOfn20
good example of a storyboard/voice rough ("animatic")
http://www.youtube.com/watch?v=OavL-nOHKXs
weird way to do paper/cutout animation
http://www.looperman.com/loops -
http://www.looperman.com/users/loops/562523
http://musicbootcamp.com/drum-samples-and-music-loops/
http://www.tigerbill.com/drumloopsdrumsamples.htm
http://www.royaltyfreemusic.com/free-music-program/application.html
http://www.edu-cyberpg.com/Music/waves.html
http://goldenleaf.org/
http://www.amazon.com/Lost-Chalice-Real-Life-Masterpieces-500-Year-Old/dp/B005EP2K2W/ref=sr_1_52?s=books&ie=UTF8&qid=1321033480&sr=1-52
http://www.amazon.com/Strange-Case-Jonathan-Swift-Silver/dp/0979880211/ref=cm_cr_pr_product_top
http://www.cheapbodysuit.com/
http://www.alternatewars.com/
football helmet
http://extensions.services.openoffice.org/
http://www.ehow.com/how_2222080_add-clip-art-openoffice.html
http://www.openclipart.org/
review - AOS_GSS_Invest_Measure.pps
http://www.chambersburg.k12.pa.us/education/components/scrapbook/default.php?sectiondetailid=20792&&cms_mode=view
http://www.constructionknowledge.net/blog/?p=2425
http://www.va.gov/opa/vetsday/
http://sketchup.google.com/intl/en/training/videos.html
http://www.architectionary.com/SketchupTutorialshttp://www.cotf.edu/ete/modules/msese/explorer.html
http://www.cotf.edu/ete/modules/modules.html
http://www.google.com/search?q=SKETCHUP+"middle+school"+projects
http://www.bedford.k12.va.us/fms/lessons/
http://www.visualsupercomputing.com/
http://www.google.com/educators/p_sketchup_discovery.html
http://mathforum.org/sketchup/projects_of_the_month.html
http://aisdmsteched.wikispaces.com/Google+Sketchup
http://aisdmsteched.wikispaces.com/
http://www.billingsmiddleschool.org/beta/tag/sketchup/
http://www.grooveshark.com
http://inform7.com
http://inform7.com/learn/
http://inform7.com/learn/manuals/
http://inform7.com/learn/man/index.html
http://inform7.com/learn/man/Rindex.html
http://inform7.com/teach/
http://inform7.com/teach/resources-by-grade/
http://if1.home.comcast.net/~if1/kidintro.html
http://if1.home.comcast.net/~if1/inform_7.htm
http://www.musicwords.net/if/i7hb.htm
http://www.adrift.co/cgi/adrift.cgi
http://wiki.adrift.co/Main_Page - Adrift 5 manual online
http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/
http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document
Example Blank Design Document
(Game Design Document v.0.0.1 - based in part on:-http://www.astahost.com/info.php/creating-game-milestone-0-design-phase_t3728.html
- http://gamedesign.wikicomplete.info/game-design-document-template
This template is a work in progress and subject to change...
Feel free to delete sections or add further ones in your game design document... )
This page is an example of the Game Design Document template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.
Title
Add the name of your game here...
Short Description
Describe the game in three or four sentences...
Game Type/Genre
What sort of game is this? A puzzle game, platform game, etc...
Scenario
What is the setting of the game...
Long description
Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...
Game System
What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?
It may be useful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.
Narrative Structure
How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...
Game Play
Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).
Room Map
How are the rooms structured or ordered? Provide a map of the 'physical layout' of game world showing how different physical locations or rooms are ordered and/or connect to each other.
Title and Information Screens
Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...
Audio Requirements
What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?
BaldwinGameDesignDocumentTemplate.odt
PDP
http://www.orangekids.com/
http://www.orangekids.com/teacher/teacher-tutorials.aspx - u is em p is g-k
http://discoverengineering.org/
http://www.google.com/search?q=DESIGN+BRIEF+EXAMPLE ------------------ SEARCH AT HOME FOR GAME DESIGN BRIEF EXAMPLE
8A1 BAH TICTACTOE.ppt
8B2 BAH TIC-TAC-TOE.ppt
http://www.google.com/search?q="middle+school"+design
http://www.fastcodesign.com/1663416/teaching-kids-design-thinking-so-they-can-solve-the-worlds-biggest-problems
http://www.millenniumwave.com/design/design.htm
http://www.core77.com/reactor/09.06_chochinov.asp
http://www.google.com/search?client=opera&rls=en&q=computer+class+icebreaker
http://www.susan-boyd.com/tenways.htm
http://twt.wikispaces.com/Ice-Breaker+Ideas
http://www.matthewbarr.co.uk/superhero/index.htm
http://www.nwlink.com/~donclark/history_isd/addie.html
http://www.quia.com/quiz/3228735.html
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